As you get more charisma from the legendary, consider Strange in Numbers, then replace it with Tenderizer. Field Surgeon and Suppressor by default, Inspirational when grinding for the season. Take Legendary Charisma (+2 at cheap rank 2, +5 when maxed). Slot in Suppressor and Tenderizer (full ranks or rank 1s) when you want more offense/teamplay, and Hard Bargain for trading.Ĭharisma when always grouped. Reduce to 3, move those points to strength for weight reduction. Lone Wanderer is a no-brainer for damage reduction, while Field Surgeon is a 67% boost to stim heal rate. Fireproof serves the same role as Blocker, mitigating rare yet potentially very nasty damage spikes, while high hp in general synergizes with our healing perks, boosting stimpak heal rates.Ĭharisma when solo. If using explosives, swap Glow Sight for Grenadier + one rank of Fire In The Hole.Įndurance. Get Green Thumb if you want a garden in your camp. 3 points are here for lockpicking, but I never found anything particularly useful in safes, and swapping in lockpicking all the time gets on your nerves quickly, so feel free to reduce it unless this is your only/primary character. Dump stat, serves no benefit outside VATS. Blocker is here to mitigate heavy damage spikes that may come from melee replace with Bear Arms / Bandolier / Travelling Pharmacy as needed. If you want a different approach, I highly recommend looking at Lady Death build, which is the exact opposite (permanent stealth, permanent VATS, no power armor), and works with rifles/full-auto rifles/bows by simply swapping the relevant damage and penetration perks. I’ve managed to drain a full fusion core in under 5 minutes while using VATS in power armor, and some people just don’t like it to begin with, so why not ignore VATS completely. You need it for the key heavy gun perk, and extra passive damage reduction helps. The build was designed to endure a lot and heal back quickly, while fully utilizing heavy weaponry.
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